portfolio punkuser.net

Andrew Lauritzen Portfolio

I am currently a rendering engineer in the Frostbite Labs group at Electronic Arts, where I work on rendering technology for future games and game engines. Before that I worked as a graphics software engineer in the Advanced Technology Group at Intel, where I work with game developers and researchers to improve the algorithms, APIs and hardware used for real-time rendering. Adaptive Volumetric Shadow Maps. Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn, Matt Pharr. Layered Variance Shadow Maps.

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Beyond Programmable Shading 2010

Thursday, July 29, 2010. Welcome to the course notes and supplementary materials for the full-day SIGGRAPH 2010. The course presenters are experts on advanced rendering, graphics hardware, and parallel computing for graphics from academia and industry, and have presented papers and tutorials on the topic at SIGGRAPH, High Performance Graphics, Supercomputing, IEEE Visualization, and elsewhere. Five Major Challenges in Interactive Rendering.

IDAV Institute for Data Analysis and Visualization

Visualization Tools for 3D Gene Expression Data in Drosophila. Weber, Cristian Luis Hendriks Luengo, Scott E. Dillard, Derek Ju, Oliver Rübel, Soile V. Keränen, Mark Biggin, Damir Sudar, Bernd Hamann.

Beyond Programmable Shading 2012

Room 403AB, Los Angeles Convention Center. Welcome to the course notes and supplementary materials for the full-day SIGGRAPH 2012. Zip file of all slides. Introduction to Beyond Programmable Shading 2012. 5 Major Challenges in Real-Time Rendering. Dynamic Sparse Voxel Octrees for Next-Gen Real-Time Rendering.

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Andrew Lauritzen Portfolio

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I am currently a rendering engineer in the Frostbite Labs group at Electronic Arts, where I work on rendering technology for future games and game engines. Before that I worked as a graphics software engineer in the Advanced Technology Group at Intel, where I work with game developers and researchers to improve the algorithms, APIs and hardware used for real-time rendering. Adaptive Volumetric Shadow Maps. Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn, Matt Pharr. Layered Variance Shadow Maps.

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